﻿using Gp.Scripts.Core;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Gp.Scripts.Data.Skills {
    public abstract class MagicEntityConfig : SkillEntityConfig {
        [Title("数值信息"), Space(10)] [LabelText("法力值消耗（法术等级）")] [VerticalGroup("数据/status")]
        public int magicCost = 0;


        public SkillFx skillFx;

        [LabelText("技能动画")]
        public SkillAnimationSet animations;
    }
}